Given the rise of videogaming as a dominant form of media in today's culture and my own zeal towards the playing of them, I can't help but wondering if there is not some way that teachers can be using them as an effective means of engaging children. A quick googled survey showed that many kids reacted positively to the idea, so there is student enthusiasm behind the idea (be honest, how many of you didn't love playing Oregon Trail on old macs as children). So why do we see this medium barely used in schools? Can we use videogames to teach children art, history, music, english, or dare I say it...PE? I think it may be possible.
At the bottom of the post, I have included an example of a history channel program that used a modified Rome: Total War ( a popular series of historical strategy games) game engine to show a recreation of the battle of Thermopylae. This is one instance where it would be very easy to take this game and set up a learning station where students could attempt various battle strategies and see the outcomes. To take this to PE realm, it is possible to use the play creators in NHL (I believe the madden series also has this now for football) to demonstrate various plays and their benefits. You could also encourage students to take the tactics they have learned in your class and try them out against their friends in their sports games (if you want to encourage the gamer in your class that might not be so much into sports). For music, the rockband/guitar hero series could potentially be used to teach children drumming as the game actually does a good job of replicating the real experience. See a link at the bottom to see what I mean.
I am by no means suggesting that this be a primary method of teaching that you use every class. But there are many children out there that are far more comfortable in a gaming session then in a gym, music room or a class room, and if you can get them to be a little more comfortable in your class by engaging them in a familiar way, why not? I know some of my PE colleagues will have some reserves about this, given the negative connotation videogames have with fitness, but I think that ignoring this realm entirely because of that is not the way to approach this issue. Rather, by integrating this into your class, you set up a great opportunity to touch on the idea that gaming should be something done in moderation.
Anyways, Ive talked enough, does anyone have any thoughts on this?
http://www.networkworld.com/community/node/26782 - the googled survey
http://www.youtube.com/watch?v=3lEKf5qXnko - History Channel program.
http://www.youtube.com/watch?v=HWi3g-5Xa3E - NHL 2009 Play creator
http://www.youtube.com/watch?v=MzBVOuGXv54 - GH Drumming